Friday, August 3, 2012

Creative Development: Sculpting a Digital Maquette in ZBrush

Creative Development: Sculpting a Digital Maquette in ZBrush

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Creative Development: Sculpting a Digital Maquette in ZBrush

Creative Development: Sculpting a Digital Maquette in ZBrush
Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 05 hrs. 43 min | 1.3GB


In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character's gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes.

Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.

Download



http://rapidgator.net/file/29683635/cdsadmizb.part1.rar.html
http://rapidgator.net/file/29683 754/cdsadmizb.part2.rar.html
http://rapidgator.net/file/29683959/cdsadmizb.part3.rar.html
http://rapidgator.net/file/29684082/cdsadmizb.part4.rar.html
http://rapidgator.net/file/29682495/cdsadmizb.part5.rar.html
or
http://ul.to/5spxw3cl/cdsadmizb.part1.rar
http://ul.to/52rajzjc/cdsadmizb.part2.rar
http://ul.to/p3xvj8t0/cdsadmizb.part3.rar
http://ul.to/0q2ujioy/cdsadmizb.part4.rar
http://ul.to/5ki6qlc9/cdsadmizb.part5.rar


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